Pulse Cannon

The Pulse Cannon is a 12-shot, rapid-fire weapon that is capable of dealing out great amounts of damage in a timely fashion. It is the first weapon unlocked because each shot is easy to see, packs a hard punch, and can be used effectively in every situation. When all else fails, equipping the Pulse Cannon is a safe bet. A charged up Pulse Cannon is serious business but its range can keep it in check.
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Ion Cannon

The Ion Cannon fires a single energy projectile that dishes out big pain. It causes a small amount of knockback, slightly disorienting another player. Beware the single round clip and reload. Bring some friends and devastate the opposing team. With you leading the charge and blasting enemies out of the way, the Ion Cannon is definitely a game changer.
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Plasma Launcher

The Plasma Launcher is a short to medium range weapon that launches canisters of explosive plasma in a gentle arc. Lob shells at your target to not only damage, but disrupt their aim and travelling direction. Its effective in both offense and defense, and useful for throwing shells inaccurately a great distance for “Nade rain”. The shells bounce directly off of a wall or skid along the ground with a very low angle. Couple with Armor for good defense.
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Missile Launcher

The Missile Launcher is a deadly long range weapon while being somewhat useful in close combat. It holds a two rocket clip. When fired, the rockets guide themselves to whatever target you’re currently aiming at. This also means if a friendly tank drives in front of you, your fired rockets will turn around and head back towards the tank sitting in front of you, so try to have a higher level of ground for a clear shot to your target. The Missile Launcher is a powerful support weapon.
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Temporal Cannon

The Temporal Cannon is a three shot weapon with unique abilities. The three rounds can be fired very quickly, and will pass through any tank and even walls to get a sneaky kill. The projectiles stray off course when passing through walls, however, so long range hits through walls are difficult. The Temporal Cannon causes substantial damage, but a longer reload time requires your shots to be very well placed to avoid being made scrap metal.
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Artemis Cannon

When rapid fire and long clips is your game, choose the Artemis Cannon. As a minigun, the Artemis Cannon is an effective short range gun. After a brief spin-up time you are ready to spray the battlefield with shield-piercing rounds. When used with Sensor it is an easy job to target the weakest tanks. It comes with a lengthy reload time, so don’t be caught in the fray with an empty clip.
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Shock Cannon

The Shock Cannon delivers a very powerful single shot at extremely short range. Its very useful for disrupting your enemy’s aim and line of travel, so anticipate where your target will be when you’re ready to fire. In many cases, one hit with the Shock Cannon will destroy a tank. A powered up shot will throw all tanks (including friendlies!) within 50 meters of you for a big spin, making it a game changer in big collisions, or for disrupting goal defenders.
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