Auto Repair

As the first upgrade available, Auto-Repair usually gets passed up for higher upgrades like power and stealth. However, the only way you can deal damage is by being alive, and auto-repair will keep you dishing out the pain that much longer. Auto-Repair does just that, automatically repairs your tank’s armor at a slow rate. Perfect when there’s no repair pads nearby, just find a wall to hide behind and heal up. When severely damaged, Auto-Repair also allows you to quickly convert energy to armor and really keep floating.
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Armor

A self-explanatory upgrade, Armor greatly increases your tank’s armor and makes it a very difficult to destroy machine. However, the added armor also makes a tank very slow and a very easy target. Armor is best suited in defense roles and sitting in the background waiting for a chance to pounce near the goal. A tank boasting the Armor upgrade can easily soak round after round of fire, saving the lighter, faster tanks to run the ball.
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Sensor

The sensor upgrade is very useful for scouting out the enemy and outright evading them on your trip to the goal. Sensor also reveals stealthed tanks, and shows you all tank’s shield and armor level in the form of bars next to their names. Sensor works for the entire map, and no tank will go undetected. Sensor is an always-on active upgrade. Combined with the Temporal Cannon, it becomes a deadly tool for destroying tanks who otherwise were hiding behind a wall.
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Hyperspace

Hyperspace allows a tank to jump quickly into battle or quickly back out. When activated, Hyperspace will take a tank to within 100 meters of the ball, or, if your tank is at less than 50% armor, it will take the tank to a repair pad. A slow recharge time requires proper planning for use of the upgrade. Hyperspace is useful for jumping on the ball at the beginning of a game, or helping turn the tide of a battle near the enemy’s goal.
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Power

Power is a weapon-driven upgrade that greatly increases the power gain you get from scoring a hit on an enemy tank with your weapon. The upgrade can be used to deal a death blow quicker, or score more energy to use for boost and take the ball home. However, scoring hits against a teammate decreases your power bar, and Power has the same effect on energy lost for friendly-fire. Coupled with the Temporal Cannon, Power will quickly max your power bar if the rounds pierce an enemy tank and strike another behind it.
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Speed

An aptly named upgrade, Speed increases your tank’s acceleration and top speed, but also gives the tank a short jump to clear small ledges and evade enemy fire. Speed allows a tank to quickly move down the field to where the weapons are needed most, and Speed’s jump ability can be used to take the ball over ledges and jump tanks who would otherwise block the line to the goal. The jump ability has a short recharge time, and makes for a jackrabbit tank evading a carefully aimed shot.
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Stealth

Stealth is an upgrade that quickly makes a tank invisible. Tanks are unable to fire while stealthed, and must come completely out of stealth to use their weapons. Stealth’s quick recharge rate allows tanks to go in and out of stealth quickly. Shields do not regenerate while stealthed, but a tank will repair from Auto Repair or a Repair Pad. Use with guns that have a long reload time make for tanks that are able to unstealth, fire, and stealth again. While stealthed there is no reticle on-screen.
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Team Fake

Team Fake is the final tank upgrade. Team Fake automatically masks your tank and name to appear friendly to all tanks on the battlefield until you fire your weapon. When your weapon is fired, your tank returns to its normal state and you appear hostile to enemy tanks. Team Fake will slowly recharge and return to a masked tank. When it’s is fully charged, you can pass through any shield wall and use any repair pad, including the enemy’s. Team fake is useful for passing straight through enemy shield walls to score a quick goal.
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