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Shock Abuse Challenge - Challenges

To kick off the Grand Opening of MD|TV, we’re sporting a community challenge! What’s a community challenge you ask? Well, it’s getting the community as a whole to work together on a single goal. Maybe it’s to figure out a tricky strategy, or maybe it’s to get some footage from everyone and their vast pool of experience. Either way, it’ll be sure to result in some cool discussion.

So, this challenge is focused on Shock Cannon abusing! Every once in a while you’ll get hit with a Shock Cannon and just FLY! Or even more spectacular, you’ll see someone get hit with a Shock blast that launches them straight up in the air and then destroyed by someone else’s guns in mid-air 50 feet above everyone else. Epic tank fireworks!

The challenge is to get as much SICK footage of Shock Cannon abuse as possible. The more intense, the better. I want to see tanks flying, aight? Here’s some stuff I grabbed from a single runthrough. Some of it’s alright… but it could be so much cooler.

So post your youtube links below, and we’ll see what you guys can get. I’m looking forward to editing the best ones into a sweet montage of pure Shock Abuse.

To record footage, I recommend one of three programs:
PlayClaw - My personal favorite because it has a pre-record feature so that you can hit a button after something cool has happened, and record only the good parts. Has a free trial of unlimited record time, but plaster the obnoxious moving water mark on your screen.

FRAPS - The original standard. Has a free trial with limited recording time and a fairly unobtrusive watermark.

Bandicam - I haven’t used this one personally, but it’s getting some really good reviews. Also has a decent free trial.

Master Ownage – Commentary - TeamSpeak Games

BeefThief is one of the best Drifters around. Not only has he been playing Metal Drift since 2008 - while it was still in beta - but he continues to hone his skills often. His suggestions have helped shape Metal Drift into what it is today. Check out his commentary on this fantastic full-server game recorded on July 12, 2011 in the Master configuration of the Metro Deck.

Metal Drift TV Lives! - News Roll

What a glorious thing to behold! Metal Drift TV is born!

Metal Drift is a fantastic game, it really just is. However, just because our resident developers are tremendous game designers and executers doesn’t mean that it’s been an easy ride. A two man team of serious epic just was not able to wear every single hat at once, and therefore marketing fell to the wayside in favor of other similarly important tasks.

But this tale of woe has a happy ending… or more accurately it has a fortuitous turn of events. You see, since it’s release, Metal Drift has picked up some pretty die hard fans. Fans that are willing to wear some of those hats that the developers just don’t have the time to wear.

And so we the fans bring you Metal Drift TV! A fan operated, but officially sanctioned site where all your Metal Drift organizing, reminiscing, strategizing, challenging, and straight up BSing can take place. Take a look around, and keep that wicked cocktail of adrenaline pumping tonight!

Shock Cannon Wall Jumping - Challenges

We’ve had a little bit of success jumping people over walls using Shock Cannon Assisting, but it’s been really hard breaking it down to recreate it. Until it’s re-createable, it’s not really a viable tactic to be used on teams. Here’s a video of the ONE time we were able to make it work. Check it out.

We tried this over and over for about 20 minutes, and only actually did it successfully once. Because we were using PlayClaw to record it, we were able to capture the one time we managed to make it happen (I loooove the pre-record feature). One person had Shock Cannon, and the other person had Speed so he could jump. The person with Speed boosted at the person with the Shock Cannon and then jumped as if jumping over his head. The person with the Shock Cannon hit them at about the exact same time they jumped, launching the person over the wall. So we know it’s POSSIBLE to do it…

We tried to jump this wall in particular because we wanted to jump over a small wall first. Amazingly, he launched over the tall part of the wall when we got it to work. So I guess this could be used anywhere! You could jump onto boost tunnels and all sorts of cool stuff like that.

So, can anyone else get this to work?! I want to get it figured out.

Jump The Gap - Challenges

The Problem

In the map Burnside, the easiest route from the Ball Spawn location up to the goal is to go through the Blue Shield. Using the shield to lose the enemy gives you some extra time to shoot for the goal. However, you’re coming from the opposite side of the map. The other option is to travel around the Red Shield so that you’re closer to the opponents goal when you turn the corner.

The Challenge

I think it’d be cool to use the Speed upgrade, and just jump from the Blue Goal to the Red Goal. As far as I can tell, it’s not possible by yourself. But maybe it’s possible with some help from a team mate? Watch the video below and put your thoughts in the comments.

Pickup – Master – Feb 19, 2011 - TeamSpeak Games

The developers, Twitch and Electronaut, wanted to gather the community together to play a few rounds. Luckily, I was able to record two of the games, both of which were absolutely epic.

This game was played on Master. Master contains a ball spawn between two goals, two platforms in front of each team shield to provide some height advantage, and two boost tunnels run along both sides of the map. Drakon, BeefThief (me), Zen&Chaos, Slamscape, Twitch, and LittleBoyBot were on Alpha. Champbob, Electronaut, GeoffDIY, Royt1988, Ethyl, and OmegaBot made up Omega.

Pickup – Broadsword – Feb 18, 2011 - TeamSpeak Games

The developers, Twitch and Electronaut, wanted to gather the community together to play a few rounds. Luckily, I was able to record two of the games, both of which were absolutely epic.

The first game was played on Broadsword. Broadsword has two goals close to each other, separated by a “death pit”, upper and lower levels, and a ball spawn on the opposite side of the map. Alpha consisted of Slamscape, Champbob, Drakon, BeefThief (me), GeoffDIY, and GammaBot. Omega was Ethyl, Twitch Electronaut, Zen&Chaos, OmegaBot, and LittleBoyBot.

Friday Pickup – Broadsword – Jun 25, 2010 - TeamSpeak Games

Broadsword is just so intense! There is some serious plasmas launcher action going on here with nearly everyone lobbing into the pit between the goals. That accompanied by Twitch’s excellent use of Stealth throughout… this is an awesome match to watch. Wiweeyum’s POV on the top, and Slamscape’s POV on the bottom. Sadly his audio got all screwy, but it’s still cool to get two different perspectives from the same match.

Players Include:
LittleBoyBlue, Twitch, Drakon, DRYICE, TheGreySeer, Slamscape, Ethyl Perchlorate, Wiweeyum, DogFace, BeefTheif, ChampBob, Sean M.

Friday Pickup – Burnside – Jun 25, 2010 - TeamSpeak Games

This map is so good when it’s full of players. Tons of carnage (splodey an’ all that), with crazy goals, weird jumps that fail, and people that just shoot whoever instead of trying to make goals (Wiweeyum). Quite a few cool things talked about in this match too, like the beginning of the tournament, grudge matches, and even the nefarious invincible player bug and how to spot it.

Players include: Wiweeyum, Sean M, BeefThief, Drakon, ChampBob, CoinCol, DRYICE, Ethyl Percholate, LittleBoyBlue, thegreyseer, dogface57.

Friday Pickup – Diamondback – Jun. 6, 2010 - TeamSpeak Games

This is a full match played on Diamondback. There are a number of close saves and good goals. Diamondback is always a fantastic blend of thick combat and breakaway scores. The speed tunnels have an opening halfway down allowing players to jump in and destroy runners before they even get to the enemy tank spawn. With proper defenders, Diamondback is an extraordinarily difficult map to score on.